Unit 66 3d Modelling Assignment 17

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Introduction to the course

This is a specialist pathway into Animation and Games. During this course you will be working at an advanced Level and expected to have achieved at least four Level 2 qualifications that are equivalent to A* to C (BTECS – merit or above preferred as well as English at Level 2).

You will develop digital skills such as:

Animation production

Games design and development

3D modelling of characters and environments

Life drawing

Concept art

Production management

Working with external clients and briefs

Building a professional portfolio

You will use equipment and software programmes such as:

Apple Mac computers

Easels

Unity

Z Brush

Photoshop

Maya

You will also learn about the animation and games industry and develop employability skills. Visits, trips and work experience are compulsory.

Units

When studying on the Level 3 games development course, you’ll learn from the following units:

Unit 1: Pre-Production Techniques for the Creative Media Industries

Unit 2: Communication Skills for Creative Media Production

Unit 3: Research Techniques for the Creative Media Industries

Unit 7: Understanding the Creative Media Sector

Unit 34: 2D Animation Production

Unit 66: 3D Modelling

Unit 67: 3D Animation

Unit 68: 3D Environments

Unit 69: Drawing Concept Art for Computer Games

Unit 70: Computer Game Engines

What do I need?

You will need four GCSEs at grades A-C including English or equivalent Level 2 vocational and literacy qualifications. Relevant work experience will be considered for adults.

How is the course taught?

The course is taught through practical workshops in computer platforms, games design, 3D animation, modelling and environments. You will also learn through lectures, presentations and seminars about the industry.

How will I be assessed?

Assessment is by presentations, portfolio and assignments.

What does it lead to?

After completing the BTEC Level 3 course in Games Development, you will be able to progress onto a university degree or employment in the games industry.

Employer's Benefit

For an employer, those who have completed this course will have gained a range of skills to support a career in the games industry, games design and production platforms, 3D modelling and games environments. You’ll be able to design and produce games from idea to final product, along with an in-depth understanding of industry skills, operation, audience and games products.


Course Details

Tottenham Centre 3 Sep 2018 - 5 Jul 2019
Details
Last Updated: 14 March 2018
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Unit 41 - P1, M1, D1 - Theory & Applications of 3D Modelling
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Unit 41 - P1, M1, D1 - Theory & Applications of 3D Modelling

This is P1, M1, and D1 of Unit 41 - 3D Modelling, this covers everything in the specification for the criteria, including applications of 3D modelling, displaying polygon animations, geometric theory, mesh construction, development software, and constraints.

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